Unit Quick List

DR is Defense Rating: the higher the value the higher the chance of not getting hit
HP is Hit Points: the amount of damage that can be sustained
THP is Total Hit Points (HP of troop * number of troops)
Example: Darkelf Magi 325 * 25 = 8125
AR is Attack Rating bonus: the higher the value the higher the chance of hitting with an attack
Dmg is Damage: the damage a single troop can inflict with a successful attack
S/A is Strikes Per Attack: the number or troops hit per attack.
Att/s is Attacks Per Second: how offten a troop attacks from 0.2 slow 0.4 normal 0.6 fast 0.8 supa fast
Range: how far away the unit can attack from
TAD/s is Total Average Damage Per Second S/A is treated as if you hit with all of them so against low troop count units the damage is lower (min damage + max damage/2 * number of troops * S/A * Att/s)
Example Darkelf Magi (7+13)/2*25*1*.4=100
Sta is Stamina bonus: This is added to the 100 base stamina and determines how long you can charge.
SPD is running Speed: how fast you move on the map
MOR is Morale: with higher morale there is a decreased chance of a unit fleeing the battle

NEUTRAL CP AR DR HP Dmg Range Stamina Speed Morale S/A Att/s Dps
Human Pikemen 1 18 19 280 5-17 2 0 6 60 1 0.50 137.50
Human Archers cell-content cell-content cell-content cell-content cell-content cell-content cell-content cell-content cell-content cell-content cell-content
Human Light Infantry cell-content cell-content cell-content cell-content cell-content cell-content cell-content cell-content cell-content cell-content cell-content cell-content
Human Heavy Infantry cell-content cell-content cell-content cell-content cell-content cell-content cell-content cell-content cell-content cell-content cell-content cell-content
Human Spearmen cell-content cell-content cell-content cell-content cell-content cell-content cell-content cell-content cell-content cell-content cell-content cell-content
Human Crossbowmen cell-content cell-content cell-content cell-content cell-content cell-content cell-content cell-content cell-content cell-content cell-content cell-content
Human Heavy Cavalry cell-content cell-content cell-content cell-content cell-content cell-content cell-content cell-content cell-content cell-content cell-content cell-content
Human Cavalry Archers cell-content cell-content cell-content cell-content cell-content cell-content cell-content cell-content cell-content cell-content cell-content cell-content
Human Light Cavalry cell-content cell-content cell-content cell-content cell-content cell-content cell-content cell-content cell-content cell-content cell-content cell-content
Human Mercenaries cell-content cell-content cell-content cell-content cell-content cell-content cell-content cell-content cell-content cell-content cell-content cell-content
Human Javelineers cell-content cell-content cell-content cell-content cell-content cell-content cell-content cell-content cell-content cell-content cell-content cell-content
Behemoth cell-content cell-content cell-content cell-content cell-content cell-content cell-content cell-content cell-content cell-content cell-content cell-content
Covered Ram cell-content cell-content cell-content cell-content cell-content cell-content cell-content cell-content cell-content cell-content cell-content cell-content
Ballista cell-content cell-content cell-content cell-content cell-content cell-content cell-content cell-content cell-content cell-content cell-content cell-content
Catapult cell-content cell-content cell-content cell-content cell-content cell-content cell-content cell-content cell-content cell-content cell-content cell-content
Trebuchet cell-content cell-content cell-content cell-content cell-content cell-content cell-content cell-content cell-content cell-content cell-content cell-content
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