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Faction: Machine
Type: Machine
Attack: Melee
Rarity: Uncommon
CP: 15
Damage: 35-100
Range: 85
Speed: 4
Strikes/Attack: 3
Attacks/Second: 0.40
Equipment: Weapon Upgrades/Plating
Special: Siege...
CP: 10
Warm Up: 0
Cool Down: 45
Duration: 10
Area of Effect: 15m
Effect: Unfriendly units in target radius (15m) cannot move or attack for 10 seconds.
Faction: Neutral
Type: Machine
Attack: Ranged
CP: 13
Damage: 300-500
Range: 120
Speed: 4
Strikes/Attack: 1
Attacks/Second: 0.25
Equipment: Weapon Upgrades/Plating
Special: Gore - Target unit...
Faction: Neutral
Type: Mounted
Attack: Melee
CP: 15
Damage: 20-70
Range: 3
Speed: 11
Strikes/Attack: 4
Attacks/Second: 0.50
Equipment: Charms/Wards
Special: (passive) Behemoths have a +100% AR,...
CP: 5
Warm Up: 0
Cool Down: 120
Duration: 30
Area of Effect: 15m
Effect: Friendly units in target radius (15m) gain +50% DR for 30 seconds.
CP: 5
Warm Up: 0
Cool Down: 120
Duration: 30
Area of Effect: 15m
Effect: Unfriendly units in target radius (15m) gain -50% AR for 30 seconds.
CP: 25
Warm Up: 90
Cool Down: 180
Duration: 60
Area of Effect: 15m
Effect: Units in target radius (15m) suffer 10-20 damage every 3 seconds for 60 seconds.
There are many types of buildings in the game currently and they all provide something to the game, whether it be resources,
defenses, or upgrades. You start the game with 5 Base buildings, the...
CP: 25
Warm Up: 120
Cool Down: 360
Duration: 120
Area of Effect: 0
Effect: Summons one orc for every three levels of player experience, which lasts for 120 seconds or until dead.
Faction: Machine
Type: Machine
Attack: Ranged
Rarity: Uncommon
CP: 6
Damage: 35-75
Range: 55
Speed: 3
Strikes/Attack: 3
Attacks/Second: 0.20
Equipment: Weapon Upgrades/Plating
Special: Siege...
Faction: Neutral
Type: Machine
Attack: Ranged
CP: 13
Damage: 125-175
Range: 80
Speed: 4
Strikes/Attack: 3
Attacks/Second: 0.25
Equipment: None/None
Special: Siege (passive) - Catapults have a...
CP: 5
Warm Up: 0
Cool Down: 60
Duration: 30
Area of Effect: 15m
Cast Cost: 15gf
Effect: Units in target radius (15m) gain +25% movement and +25% AR for 30 seconds.
Faction: Nature
Type: Other?
Attack: Ranged
CP: 15
Damage: 5-17
Range: 40
Speed: 4
Strikes/Attack: 8
Attacks/Second: 0.80
Equipment: Bows/Wards
Special: Flaming Arrows - For 60 seconds, each attack...
CP: 5
Warm Up: 0
Cool Down: 90
Duration: 30
Area of Effect: 15m
Cast Cost: 25gf
Effect: Friendly units in target radius (15m) gain +15% damage for 30 seconds.
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CP: 15
Warm Up: 0
Cool Down: 120
Duration: 30
Area of Effect: 15m
Effect: Unfriendly units in target radius (15m) gain -35% DR for 30 seconds.
Faction: Neutral
Type: Machine
Attack: Melee
CP: 13
Damage: 35-125
Range: 1
Speed: 5
Strikes/Attack: 1
Attacks/Second: 0.25
Equipment: None/None
Special: Siege (passive) - Covered Rams have +1500%...
CP: 5
Warm Up: 0
Cool Down: 120
Duration: 30
Area of Effect: 15m
Effect: Unfriendly units in target radius (15m) gain -35% DR for 30 seconds.
CP: 25
Warm Up: 120
Cool Down: 360
Duration: 120
Area of Effect: 0
Effect: Summon a Daemon. Daemon lasts for 120 seconds or until death.
CP: 5
Warm Up: 0
Cool Down: 180
Duration: 30
Area of Effect: 1000m
Effect: All of your flying units gain +100% AR for 30 seconds.
CP: 15
Warm Up: 45
Cool Down: 120
Duration: 0
Area of Effect: 30m
Effect: Units in target radius (30m) suffer 75-165 damage.
CP: 20
Warm Up: 90
Cool Down: 150
Duration: 0
Area of Effect: 0
Effect: Targeted unfriendly enemy unit suffers 250-500 points of damage.
CP: 25
Warm Up: 90
Cool Down: 180
Duration: 30
Area of Effect: 15m
Effect: Units in target radius (15m) burst into flame and suffer 20-30 damage every 3 seconds for 30 seconds.
CP: 20
Warm Up: 150
Cool Down: 360
Duration: 120
Area of Effect: 0
Effect: Summon a random dragon. Dragon lasts 120 seconds or until death.
Faction: Machine
Type: Machine
Attack: Ranged
Rarity: Rare
CP: 15
Damage: 30-65
Range: 75
Speed: 4
Strikes/Attack: 3
Attacks/Second: 0.20
Equipment: Weapon Upgrades/Plating
Special: Dragon Slaying...
Faction: Machine
Type: Infantry
Attack: Melee
Rarity: Common
CP: 1
Damage: 5-18
Range: 1
Speed: 5
Strikes/Attack: 1
Attacks/Second: 0.40
Equipment: Axes/Chain
Special: Hardiness (passive) - +20% DR...
Faction: Machine
Type: Flying
Attack: Ranged
Rarity: Uncommon
CP: 6
Damage: 25-55
Range: 35
Speed: 7
Strikes/Attack: 1
Attacks/Second: 0.40
Equipment: Guns/Leather
Special: Gas bomb - Nearby units...
Faction: Machine
Type: Infantry
Attack: Ranged
Rarity: Uncommon
CP: 2
Damage: 15-32
Range: 25
Speed: 5
Strikes/Attack: 1
Attacks/Second: 0.40
Equipment: Weapon Upgrades/Leather
Special: Fire Powder...
Faction: Machine
Type: Infantry
Attack: Ranged
Rarity: Uncommon
CP: 2
Damage: 20-28
Range: 50
Speed: 5
Strikes/Attack: 1
Attacks/Second: 0.40
Equipment: Crossbows/Chain
Special: Automatic Crossbow...
Faction: Machine
Type: Infantry
Attack: Ranged
Rarity: Uncommon
CP: 2
Damage: 20-30
Range: 15
Speed: 5
Strikes/Attack: 2
Attacks/Second: 0.20
Equipment: Weapon Upgrades/Leather
Special: Inferno...
Faction: Machine
Type: Infantry
Attack: Ranged
Rarity: Uncommon
CP: 2
Damage: 15-30
Range: 60
Speed: 6
Strikes/Attack: 1
Attacks/Second: 0.40
Equipment: Guns/Chain
Special: Beast Hunter (passive) -...
Faction: Machine
Type: Infantry
Attack: Ranged
Rarity: Uncommon
CP: 2
Damage: 15-30
Range: 15
Speed: 5
Strikes/Attack: 1
Attacks/Second: 0.40
Equipment: None/Leather
Special: Field Repairs - Heal a...
Faction: Machine
Type: Infantry
Attack: Melee
Rarity: Uncommon
CP: 2
Damage: 10-32
Range: 1
Speed: 6
Strikes/Attack: 1
Attacks/Second: 0.40
Equipment: Maces/Leather
Special: Detonate - Unit...
Faction: Machine
Type: Infantry
Attack: Melee
Rarity: Uncommon
CP: 2
Damage: 20-25
Range: 1
Speed: 5
Strikes/Attack: 1
Attacks/Second: 0.40
Equipment: Maces/Leather
Special: Launch - Dwarves rocket...
Faction: Machine
Type: Flying
Attack: Ranged
Rarity: Rare
CP: 13
Damage: 30-45
Range: 35
Speed: 9
Strikes/Attack: 10
Attacks/Second: 0.20
Equipment: Weapon Upgrades/Plating
Special: Motherlode -...
Eagle Riders have one of the best base ARs in the game, so you can always count on them to do consistent damage. The ability to increase their AR and damage further with items makes them a solid...
Earth Elementals make solid tanks with their high DR and with their special, they can really punish low-DR units that engage them in melee.
Faction: Nature
Type: Infantry
Attack: Melee
CP:...
CP: 20
Warm Up: 120
Cool Down: 180
Duration: 30
Area of Effect: 50m
Effect: Units in target radius (50m) suffer 50-125 damage and -50% movement speed for 30 seconds.
Faction: Nature
Type: Infantry
Attack: Ranged
Rarity: Common
CP: 1
Damage: 7-15
Range: 65
Speed: 7
Strikes/Attack: 1
Attacks/Second: 0.40
Equipment: Bows/Leather
Special: Precision - Unit gains +5...
Elven Bear Riders pack a real wallop, especially when they activate their amazing special. They also have a fair amount of health to take a beating with, but don't let them take too much fire-they...
Elven longbowman are by far the most superior archers in the game against enemies. Having long range, high damage, and high AR makes them a great asset to any nature nation.
Faction: Nature
Type:...
Faction: Nature
Type: Infantry
Attack: Melee
CP: 2
Damage: 20-35
Range: 1
Speed: 7
Strikes/Attack: 1
Attacks/Second: 0.40
Equipment: Maces/Leather
Special: Siege (passive) - Unit gains a +100% AR,...
Fast, but fragile. Sabertooth Riders make a solid replacement to Human Light Cavalry for nature nations. Use them to intercept and flank enemies and to capture vulnerable buildings, but don't...
Sadly, Elven Warriors are strictly outclassed by Elven Saboteurs. Their only advantage is they have superior DR against non-machine ranged attackers.
Faction: Nature
Type: Infantry
Attack:...
Enchantments can be added to items through the Item Market and vary according to whether it is an Armor item or a Weapon item. Also,
only 1 enchantment can be placed on an item at a time, they can...
CP: 5
Warm Up: 90
Cool Down: 120
Duration: 0
Area of Effect: 15m
Cast Cost: 45gf
Effect: Units in target radius (15m) suffer 125-175 damage and -5 morale.
CP: 0
Warm Up: 0
Cool Down: 60
Duration: 30
Area of Effect: 0
Cast Cost: 5gf
Effect: Targeted friendly unit moves +50% faster for 30 seconds.
CP: 10
Warm Up: 0
Cool Down: 90
Duration: 15
Area of Effect: 15m
Effect: Friendly units in target radius (15m) gain +1000% DR for 15 seconds.
Faction: Light
Type: Infantry
Attack: Ranged
Rarity: Uncommon
CP: 3
Damage: 10-45
Range: 70
Speed: 7
Strikes/Attack: 1
Attacks/Second:...
Faction: Light
Type: Infantry
Attack: Ranged
Rarity: Uncommon
CP: 3
Damage: 20-50
Range: 35
Speed: 7
Strikes/Attack: 1
Attacks/Second: 0.40
Equipment: Spears/Plate
Special: Rain of Spears - Unit...
Faction: Light
Type: Infantry
Attack: Melee
Rarity: Uncommon
CP: 3
Damage: 10-18
Range: 1
Speed: 7
Strikes/Attack: 2
Attacks/Second:...
Faction: Light
Type: Air
Attack: Ranged
Rarity: Rare
CP: 25
Damage: 65-105
Range: 15
Speed: 8
Strikes/Attack: 8
Attacks/Second:...
Faction: Nature
Type: Flying
Attack: Ranged
CP: 25
Damage: 55-115
Range: 15
Speed: 9
Strikes/Attack: 3
Attacks/Second: 0.40
Equipment: None
Special: Spit Acid - Green Dragon spits acid doing 75-300...
Faction: Light
Type: Flying
Attack: Ranged
Rarity: Uncommon
CP: 6
Damage: 15-40
Range: 50
Speed: 7
Strikes/Attack: 2
Attacks/Second: 0.40
Equipment: Crossbows/Chain
Special: Gryphon Call - Units in...
CP: 5
Warm Up: 0
Cool Down: 120
Duration: 30
Area of Effect: 15m
Effect: Friendly missile units in target radius (15m) gain +50% AR for 30 seconds.
CP: 5
Warm Up: 0
Cool Down: 180
Duration: 0
Area of Effect: 0
Cast Cost: 25gf
Effect: Each troop in targeted friendly unit heals 300-400 hit points.
Faction: Light
Type: Cavalry
Attack: Melee
Rarity: Uncommon
CP: 2
Damage: 15-30
Range: 1
Speed: 9
Strikes/Attack: 1
Attacks/Second: 0.40
Equipment: Lances/Plate
Special: Trample (passive) - Unit...
CP: 5
Warm Up: 0
Cool Down: 120
Duration: 15
Area of Effect: 0
Cast Cost: 10gf
Effect: Target friendly unit is immobile and gains +1000% DR for 15 seconds.
CP: 15
Warm Up: 15
Cool Down: 120
Duration: 15
Area of Effect: 25m
Effect: Units in target radius (25m) cannot move or attack for 15 seconds.
If you are allowed to edit pages in this Site, simply click on edit button at the bottom of the page. This will open an editor with a toolbar pallette with options.
To create a link to a new page,...
Faction: Neutral
Type: Infantry
Attack: Ranged
CP: 1
Damage: 5-15
Range: 65
Speed: 6
Strikes/Attack: 1
Attacks/Second: 0.50
Equipment: Bows/Leather
Special: (passive) Human Archers have a +75% AR...
Faction: War
Type: Human
Attack: Melee
Rarity: ?
CP: 2
Damage: 10 - 35
Range: 1
Speed: 6
Strikes/Attack: 1
Attacks/Second: 0.40
Equipment: Sword/Cloth
Special: Battle Rage - +20 Moral and +75% AR...
Faction: Neutral
Type: Cavalry
Attack: Ranged
Rarity: Common
CP: 2
Damage: 10-25
Range: 50
Speed: 13
Strikes/Attack: 1
Attacks/Second: 0.50
Equipment: Bows/Chain
Special: Evasion - Unit gains +25%...
Faction: Light
Type: Cavalry
Attack: Ranged
Rarity: Uncommon
CP: 6
Damage: 45-60
Range: 40
Speed: 10
Strikes/Attack: 1
Attacks/Second: 0.40
Equipment: Bows/Plate
Special: Glory to Ari-Alia. Unit...
Faction: Light
Type: Cavalry
Attack: Ranged
Rarity: Uncommon
CP: 6
Damage: 30-50
Range: 35
Speed: 10
Strikes/Attack: 1
Attacks/Second: 0..60
Equipment: Spears/Plate
Special: Trample - Unit does an...
Faction: Light
Type: Infantry
Attack: Melee
Rarity: Uncommon
CP: 2
Damage: 15-30
Range: 1
Speed: 6
Strikes/Attack: 1
Attacks/Second:...
Faction: Neutral
Type: Infantry
Attack: Ranged
Rarity: Common
CP: 1
Damage: 10-30
Range: 60
Speed: 6
Strikes/Attack: 1
Attacks/Second: 0.25
Equipment: Crossbows/Leather
Special: Long Flight - Unint...
Faction: Neutral
Type: Cavalry
Attack: Melee
CP: 2
Damage: 15-23
Range: 1
Speed: 10
Strikes/Attack: 1
Attacks/Second: 0.50
Equipment: Swords/Plate
Special: (passive) Heavy Cavalry have a +100% AR,...
Faction: Neutral
Type: Infantry
Attack: Melee
CP: 1
Damage: 5-16
Range: 1
Speed: 5
Strikes/Attack: 1
Attacks/Second: 0.50
Equipment: Maces/Chain
Special: (passive) Heavy Infantry have a +100% AR,...
Faction: Neutral
Type: Infantry
Attack: Ranged
Rarity: Common
CP: 1
Damage: 13-30
Range: 35
Speed: 7
Strikes/Attack: 1
Attacks/Second: 0.20
Equipment: Spears/Leather
Special:...
Faction: Light
Type: Cavalry
Attack: Melee
Rarity: Uncommon
CP: 2
Damage: 10-33
Range: 1
Speed: 9
Strikes/Attack: 1
Attacks/Second: 0.40
Equipment: Swords/Plate
Special: Charge - Unit gains +25% AR...
Faction: Neutral
Type: Cavalry
Attack: Melee
CP: 2
Damage: 10-25
Range: 1
Speed: 11
Strikes/Attack: 1
Attacks/Second: 0.40
Equipment: Swords/Leather
Special: Sacrifice - Unit gains +50% AR and +10...
Faction: Neutral
Type: Infantry
Attack: Melee
CP: 1
Damage: 7-17
Range: 1
Speed: 6
Strikes/Attack: 1
Attacks/Second: 0.40
Equipment: Maces/Leather
Special: Hold the Line - Unit gains +10% DR for 30...
Faction: Neutral
Type: Infantry
Attack: Melee
Rarity: Common
CP: 1
Damage: 7-18
Range: 1
Speed: 6
Strikes/Attack: 1
Attacks/Second: 0.40
Equipment: Swords/Chain
Special: Fightin' Dirty - Nearby...
Faction: Light
Type: Infantry
Attack: Melee
Rarity: Uncommon
CP: 2
Damage: 15-25
Range: 1
Speed: 5
Strikes/Attack: 1
Attacks/Second: 0.40
Equipment: Swords/Plate
Special: Violence is Golden -...
Faction: Neutral
Type: Infantry
Attack: Melee
CP: 1
Damage: 5-20
Range: 1
Speed: 6
Strikes/Attack: 1
Attacks/Second: 0.40
Equipment: Spears/Leather
Special: (passive) Pikemen have a +25% AR, +20...
Faction: Light
Type: Infantry
Attack: Ranged
Rarity: Uncommon
CP: 2
Damage: 5-27
Range: 30
Speed: 6
Strikes/Attack: 1
Attacks/Second: 0.40
Equipment: Charms/Cloth
Special: Ring of Fire - A wall of...
Faction: Neutral
Type: Infantry
Attack: Ranged
Rarity: Common
CP: 1
Damage: 5-18
Range: 25
Speed: 6
Strikes/Attack: 1
Attacks/Second: 0.40
Equipment: Spears/Leather
Special: (passive) Human...
Faction: Light
Type: Infantry
Attack: Melee
Rarity: Common
CP: 1
Damage: 7-13
Range: 1
Speed: 7
Strikes/Attack: 1
Attacks/Second: 0.40
Equipment: Swords/Chain
Special: Guiding Blade - Nearby...
Faction: Machine
Type: Machine
Attack: Ranged
Rarity: Rare
CP: 20
Damage: 70-130
Range: 60
Speed: 5
Strikes/Attack: 5
Attacks/Second: 0.20
Equipment: Weapon Upgrades/Plating
Special: Explosive Shot...
Items can be found as loot by killing enemies in quests and sometimes also as the rewards for finishing a lengthy or hard quest. They also usually coincide with
the type of mob that was killed, ie....
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Faction: War
Type: Machine
Attack: range
Rarity: ?
CP: 13
Damage: 15 - 30
Range: 40
Speed: 4
Strikes/Attack: 10
Attacks/Second: 0.60
Equipment: Bows/Plating
Special: Incendiary Shot - Juggernaut's...
CP: 5
Warm Up: 0
Cool Down: 90
Duration: 30
Area of Effect: 15m
Cast Cost: 15gf
Effect: Friendly ranged units in target radius (15m) gain +25% attack speed and -25% DR for 30 seconds.
CP: 20
Warm Up: 60
Cool Down: 240
Duration: 0
Area of Effect: 20m
Effect: Units in target radius (20m) suffer 150-450 damage.
Faction: Light
Type: Cavalry
Attack: Melee
Rarity: Uncommon
CP: 2
Damage: 15-30
Range: 1
Speed: 11
Strikes/Attack: 1
Attacks/Second: 0.40
Equipment: Lances/Chain
Special: Charge - Unit gains +25%...
CP: 10
Warm Up: 60
Cool Down: 120
Duration: 0
Area of Effect: 20m
Effect: Units in target radius (20m) suffer 75-250 damage.
High AR and solid damage make Lightning Elementals a heavy-hitting ranged unit. Decent HP and DR ensure that they'll remain in the fight if they're targetted, but they're not hardy enough to serve...
Lv1 Kill The Small Death
Lv2 Kill Bury The Hatchet?
Lv2 Kill A-Killing We Will Go
Lv3 Kill Glad I Brought My Sword Today
Lv3 Kill The Beach
Lv3 Search Arms Dealer
Lv4 Surv The Arrows
Lv4 Seige...
CP: 10
Warm Up: 0
Cool Down: 120
Duration: 60
Area of Effect: 15m
Effect: Friendly units in target radius (15m) gain -25% movement and +75% DR for 60 seconds.
Lv1 Kill The Small Death
Lv2 Kill Bury The Hatchet?
Lv2 Kill A-Killing We Will Go
Lv3 Kill Glad I Brought My Sword Today
Lv3 Kill The Beach
Lv3 Search Arms Dealer
Lv4 Seige Leave no Stone Upon...
CP: 5
Warm Up: 0
Cool Down: 90
Duration: 30
Area of Effect: 0
Effect: Targeted friendly unit gains +75% DR for 30 seconds.
CP: 5
Warm Up: 0
Cool Down: 120
Duration: 30
Area of Effect: 15m
Effect: Friendly units in target radius (15m) gain +100% movement for 30 seconds.
Faction: Machine
Type: Machine
Attack: Melee
Rarity: Rare
CP: 15
Damage: 95-175
Range: 1
Speed: 5
Strikes/Attack: 4
Attacks/Second: 0.20
Equipment: Weapon Upgrades/Plating
Special: Heat Expulsion -...
CP: 0
Warm Up: 0
Cool Down: 60
Duration: 30
Area of Effect: 15m
Cast Cost: 10gf
Effect: Friendly units in target radius (15m) gain +75% movement for 30 seconds.
CP: 5
Warm Up: 0
Cool Down: 120
Duration: 60
Area of Effect: 15m
Effect: Flying units in target radius (15m) gain -50% DR for 60 seconds.
CP: 15
Warm Up: 60
Cool Down: 300
Duration: 60
Area of Effect: 0
Effect: Target unfriendly unit cannot move for 60 seconds.
CP: 10
Warm Up: 45
Cool Down: 180
Duration: 9
Area of Effect: 0
Cast Cost: 30gf
Effect: Unfriendly target unit cannot move or attack for 9 seconds.
Faction: Light
Type: Infantry
Attack: Melee
Rarity: Uncommon
CP: 3
Damage: 10-30
Range: 1
Speed: 5
Strikes/Attack: 2
Attacks/Second:...
CP: 5
Warm Up: 0
Cool Down: 90
Duration: 15
Area of Effect: 15m
Effect: Enemy units in target radius (15m) are unable to move for 15 seconds.
Faction: Light
Type: Flying
Attack: Ranged
Rarity: Uncommon
CP: 6
Damage: 20-30
Range: 25
Speed: 9
Strikes/Attack: 2
Attacks/Second:...
Objectives:
Phase 1: Enter the walled temple compound.
Phase 2: Kill all enemy units. (lots of red dragons, plus leftovers from phase 1)
Enemies:
Phase 1: Orc snipers, boar riders, war elephants,...
CP: 25
Warm Up: 120
Cool Down: 240
Duration: 45
Area of Effect: 15m
Effect: Unfriendly units in target radius (15m) suffer 15-25 damage every 3 seconds for 45 seconds.
A revamp of this page is coming soon.
CP: 5
Warm Up: 0
Cool Down: 180
Duration: 30
Area of Effect: 15m
Cast Cost: 50gf
Effect: Friendly units in target radius (15m) gain +100% AR,+50% movement
speed, +25% damage and -20% DR for 30...
CP: 5
Warm Up: 0
Cool Down: 120
Duration: 45
Area of Effect: 15m
Cast Cost: 15gf
Effect: Friendly units in target radius (15m) gain +25% DR and 50 morale for 45 seconds.
CP: 20
Warm Up: 120
Cool Down: 360
Duration: 120
Area of Effect: 0
Effect: Summon one Hellhound Rider for every 3 levels of player experience, which lasts for 120 seconds or until dead.
The resource buildings available in the game are the Farm, Gold Mine, Lumber Mill, Stone Quarry and the Mana Shard Mine. All but the Mana Mine can be built from
the beginning. The breakdown of each...
CP: 10
Warm Up: 0
Cool Down: 120
Duration: 30
Area of Effect: 15m
Effect: Friendly units in target radius (15m) gain +75% AR for 30 seconds.
Welcome to the Saga Wiki. The original Saga Wiki site and is being redone to update and make it better all around with tons of info coming soon.
This will tend to be more of a technical information...
CP: 10
Warm Up: 60
Cool Down: 180
Duration: 20
Area of Effect: 15m
Effect: Units in target radius (15m) suffer 10 damage every second for 20 seconds.
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Faction: Light
Type: Infantry
Attack: Melee
Rarity: Uncommon
CP: 3
Damage: 15-30
Range: 1
Speed: 7
Strikes/Attack: 2
Attacks/Second:...
Members:
Moderators
Admins
CP: 15
Warm Up: 90
Cool Down: 300
Duration: 60
Area of Effect: 0
Effect: Targeted enemy unit sustains 10-15 damage every 2 seconds for 60 seconds.
Neutral
Charge
Fireball
Fleet Foot
Heal
Hold Fast
Let Fly
Rally
Take Aim
Light
Back You Devils
Bless
Convert or Die
Divine Retribution
Holy Light
Make Haste
Righteous Indignation
Unstable...
CP: 5
Warm Up: 60
Cool Down: 180
Duration: 30
Area of Effect: 15m
Cast Cost: 25gf
Effect: Friendly units in target radius (15m) gain +100% DR and -75% movement for 30 seconds.
CP: 10
Warm Up: 0
Cool Down: 120
Duration: 60
Area of Effect: 1000m
Effect: All of your machinery gains +100% movement for 60 seconds.
Faction: Nature
Type: Infantry
Attack: Ranged
CP: 3
Damage: 15-35
Range: 35
Speed: 6
Strikes/Attack: ?
Attacks/Second: 0.2
Equipment: Armor
Special: Stomp - Nearby enemy troops (20m) take 15-25...
Your stronghold is the command center of your nation. From your stronghold you will access your
Peasant Management, Espionage, Army Management, and Guild information. You can
find information for...
CP: 20
Warm Up: 120
Cool Down: 360
Duration: 120
Area of Effect: 0
Effect: Caster summons a behemoth which lasts for 120 seconds or until dead.
CP: 20
Warm Up: 120
Cool Down: 360
Duration: 120
Area of Effect: 0
Effect: Summons a random dragon. Lasts for 120 seconds or until death.
CP: 20
Warm Up: 120
Cool Down: 360
Duration: 120
Area of Effect: 0
Effect: Caster summons 1 elemental for every 7 player levels which lasts for 120 seconds or until dead.
CP: 5
Warm Up: 0
Cool Down: 120
Duration: 20
Area of Effect: 0
Cast Cost: 10gf
Effect: Targeted friendly missile unit gains +75% AR and -5 DR for 20 seconds.
CP: 20
Warm Up: 60
Cool Down: 180
Duration: 30
Area of Effect: 15000m
Cast Cost: 50gf
Effect: All unfriendly units suffer -25% DR for 30 seconds.
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example item 1
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Faction: Nature
Type: Infantry
Attack: Ranged
Rarity: Rare
CP: 6
Damage: 40-60
Range: 25
Speed: 5
Strikes/Attack: 3
Attacks/Second: 0.20
Equipment: Charms/Wards
Special: Boulder Toss - Treants...
Faction: Machine
Type: Machine
Attack: Ranged
Rarity: Uncommon
CP: 17
Damage: 50-100
Range: 120
Speed: 3
Strikes/Attack: 3
Attacks/Second: 0.20
Equipment: None/None
Special: Siege (passive) -...
DR is Defense Rating: the higher the value the higher the chance of not getting hit
HP is Hit Points: the amount of damage that can be sustained
THP is Total Hit Points (HP of troop * number of...
Unit Template
Unit Quick List
Neutral
Ballista
Behemoth
Catapult
Covered Ram
Human Archers
Human Cavalry Archers
Human Crossbowmen
Human Heavy Cavalry
Human Heavy Infantry
Human Javelineers
Human...
Faction: Neutral/Light/Nature/Magic/War/Machine
Type: Infantry/Cavalry/Flying/Machine
Attack: Melee/Ranged
Rarity: Common/Uncommon/Rare
CP: 1/2/3/6/13+
Damage: X-Y
Range: ?
Speed: ?
Strikes/Attack:...
I plan on adding the Tech trees in the University also, and will provide images to coincide with it for easier understanding.
CP: 5
Warm Up: 0
Cool Down: 90
Duration: 30
Area of Effect: 20m
Effect: Unfriendly units in target radius (20m) gain -50% movement for 30 seconds.
CP: 20
Warm Up: 60
Cool Down: 180
Duration: 30
Area of Effect: 15000m
Cast Cost: 50gf
Effect: All friendly units gain +50% AR, -20% DR, +25% attack speed,
and +100% morale for 30 seconds.
Data from Monk on the forums:
Wood - hp = 3675 DefensiveRating = 30
Stone - hp = 6125 DefensiveRating = 36
Reinforced - hp = 9800 DefensiveRating = 42
Lv1 Kill The Small Death
Lv2 Kill Bury The Hatchet?
Lv2 Kill A-Killing We Will Go
Lv3 Kill Glad I Brought My Sword Today
Lv3 Kill The Beach
Lv3 Search Arms Dealer
Lv4 Surv The Arrows
Lv4 Seige...
According to Wikipedia, the world largest wiki site:
A Wiki ([ˈwiː.kiː] <wee-kee> or [ˈwɪ.kiː] <wick-ey>) is a type of website that allows users to add, remove, or otherwise edit...
Faction: Light
Type: Flying
Attack: Ranged
Rarity: Rare
CP: 15
Damage: 45-85
Range: 15
Speed: 12
Strikes/Attack: 6
Attacks/Second:...
CP: 10
Warm Up: 0
Cool Down: 60
Duration: 15
Area of Effect: 15m
Effect: Units in target radius (15m) are unable to attack or move for 15 seconds.
Faction: Machine
Type: Machine
Attack: Ranged
Rarity: Uncommon
CP: 20
Damage: 65-125
Range: 70
Speed: 7
Strikes/Attack: 4
Attacks/Second: 0.20
Equipment: None/None
Special: Siege (passive) - Unit...
With their high health and DR (when boosted by items), Wood Giants make a solid tank choice. Just be careful of damage spells and specials, because they'll wear the giants down fast by hitting each...





