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Faction: Machine Type: Machine Attack: Melee Rarity: Uncommon CP: 15 Damage: 35-100 Range: 85 Speed: 4 Strikes/Attack: 3 Attacks/Second: 0.40 Equipment: Weapon Upgrades/Plating Special: Siege...
CP: 10 Warm Up: 0 Cool Down: 45 Duration: 10 Area of Effect: 15m Effect: Unfriendly units in target radius (15m) cannot move or attack for 10 seconds.
Faction: Neutral Type: Machine Attack: Ranged CP: 13 Damage: 300-500 Range: 120 Speed: 4 Strikes/Attack: 1 Attacks/Second: 0.25 Equipment: Weapon Upgrades/Plating Special: Gore - Target unit...
Faction: Neutral Type: Mounted Attack: Melee CP: 15 Damage: 20-70 Range: 3 Speed: 11 Strikes/Attack: 4 Attacks/Second: 0.50 Equipment: Charms/Wards Special: (passive) Behemoths have a +100% AR,...
CP: 5 Warm Up: 0 Cool Down: 120 Duration: 30 Area of Effect: 15m Effect: Friendly units in target radius (15m) gain +50% DR for 30 seconds.
CP: 5 Warm Up: 0 Cool Down: 120 Duration: 30 Area of Effect: 15m Effect: Unfriendly units in target radius (15m) gain -50% AR for 30 seconds.
CP: 25 Warm Up: 90 Cool Down: 180 Duration: 60 Area of Effect: 15m Effect: Units in target radius (15m) suffer 10-20 damage every 3 seconds for 60 seconds.
There are many types of buildings in the game currently and they all provide something to the game, whether it be resources, defenses, or upgrades. You start the game with 5 Base buildings, the...
CP: 25 Warm Up: 120 Cool Down: 360 Duration: 120 Area of Effect: 0 Effect: Summons one orc for every three levels of player experience, which lasts for 120 seconds or until dead.
Faction: Machine Type: Machine Attack: Ranged Rarity: Uncommon CP: 6 Damage: 35-75 Range: 55 Speed: 3 Strikes/Attack: 3 Attacks/Second: 0.20 Equipment: Weapon Upgrades/Plating Special: Siege...
Faction: Neutral Type: Machine Attack: Ranged CP: 13 Damage: 125-175 Range: 80 Speed: 4 Strikes/Attack: 3 Attacks/Second: 0.25 Equipment: None/None Special: Siege (passive) - Catapults have a...
CP: 5 Warm Up: 0 Cool Down: 60 Duration: 30 Area of Effect: 15m Cast Cost: 15gf Effect: Units in target radius (15m) gain +25% movement and +25% AR for 30 seconds.
Faction: Nature Type: Other? Attack: Ranged CP: 15 Damage: 5-17 Range: 40 Speed: 4 Strikes/Attack: 8 Attacks/Second: 0.80 Equipment: Bows/Wards Special: Flaming Arrows - For 60 seconds, each attack...
CP: 5 Warm Up: 0 Cool Down: 90 Duration: 30 Area of Effect: 15m Cast Cost: 25gf Effect: Friendly units in target radius (15m) gain +15% damage for 30 seconds.
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CP: 15 Warm Up: 0 Cool Down: 120 Duration: 30 Area of Effect: 15m Effect: Unfriendly units in target radius (15m) gain -35% DR for 30 seconds.
Faction: Neutral Type: Machine Attack: Melee CP: 13 Damage: 35-125 Range: 1 Speed: 5 Strikes/Attack: 1 Attacks/Second: 0.25 Equipment: None/None Special: Siege (passive) - Covered Rams have +1500%...
CP: 5 Warm Up: 0 Cool Down: 120 Duration: 30 Area of Effect: 15m Effect: Unfriendly units in target radius (15m) gain -35% DR for 30 seconds.
CP: 25 Warm Up: 120 Cool Down: 360 Duration: 120 Area of Effect: 0 Effect: Summon a Daemon. Daemon lasts for 120 seconds or until death.
CP: 5 Warm Up: 0 Cool Down: 180 Duration: 30 Area of Effect: 1000m Effect: All of your flying units gain +100% AR for 30 seconds.
CP: 15 Warm Up: 45 Cool Down: 120 Duration: 0 Area of Effect: 30m Effect: Units in target radius (30m) suffer 75-165 damage.
Die
CP: 20 Warm Up: 90 Cool Down: 150 Duration: 0 Area of Effect: 0 Effect: Targeted unfriendly enemy unit suffers 250-500 points of damage.
CP: 25 Warm Up: 90 Cool Down: 180 Duration: 30 Area of Effect: 15m Effect: Units in target radius (15m) burst into flame and suffer 20-30 damage every 3 seconds for 30 seconds.
CP: 20 Warm Up: 150 Cool Down: 360 Duration: 120 Area of Effect: 0 Effect: Summon a random dragon. Dragon lasts 120 seconds or until death.
Faction: Machine Type: Machine Attack: Ranged Rarity: Rare CP: 15 Damage: 30-65 Range: 75 Speed: 4 Strikes/Attack: 3 Attacks/Second: 0.20 Equipment: Weapon Upgrades/Plating Special: Dragon Slaying...
Faction: Machine Type: Infantry Attack: Melee Rarity: Common CP: 1 Damage: 5-18 Range: 1 Speed: 5 Strikes/Attack: 1 Attacks/Second: 0.40 Equipment: Axes/Chain Special: Hardiness (passive) - +20% DR...
Faction: Machine Type: Flying Attack: Ranged Rarity: Uncommon CP: 6 Damage: 25-55 Range: 35 Speed: 7 Strikes/Attack: 1 Attacks/Second: 0.40 Equipment: Guns/Leather Special: Gas bomb - Nearby units...
Faction: Machine Type: Infantry Attack: Ranged Rarity: Uncommon CP: 2 Damage: 15-32 Range: 25 Speed: 5 Strikes/Attack: 1 Attacks/Second: 0.40 Equipment: Weapon Upgrades/Leather Special: Fire Powder...
Faction: Machine Type: Infantry Attack: Ranged Rarity: Uncommon CP: 2 Damage: 20-28 Range: 50 Speed: 5 Strikes/Attack: 1 Attacks/Second: 0.40 Equipment: Crossbows/Chain Special: Automatic Crossbow...
Faction: Machine Type: Infantry Attack: Ranged Rarity: Uncommon CP: 2 Damage: 20-30 Range: 15 Speed: 5 Strikes/Attack: 2 Attacks/Second: 0.20 Equipment: Weapon Upgrades/Leather Special: Inferno...
Faction: Machine Type: Infantry Attack: Ranged Rarity: Uncommon CP: 2 Damage: 15-30 Range: 60 Speed: 6 Strikes/Attack: 1 Attacks/Second: 0.40 Equipment: Guns/Chain Special: Beast Hunter (passive) -...
Faction: Machine Type: Infantry Attack: Ranged Rarity: Uncommon CP: 2 Damage: 15-30 Range: 15 Speed: 5 Strikes/Attack: 1 Attacks/Second: 0.40 Equipment: None/Leather Special: Field Repairs - Heal a...
Faction: Machine Type: Infantry Attack: Melee Rarity: Uncommon CP: 2 Damage: 10-32 Range: 1 Speed: 6 Strikes/Attack: 1 Attacks/Second: 0.40 Equipment: Maces/Leather Special: Detonate - Unit...
Faction: Machine Type: Infantry Attack: Melee Rarity: Uncommon CP: 2 Damage: 20-25 Range: 1 Speed: 5 Strikes/Attack: 1 Attacks/Second: 0.40 Equipment: Maces/Leather Special: Launch - Dwarves rocket...
Faction: Machine Type: Flying Attack: Ranged Rarity: Rare CP: 13 Damage: 30-45 Range: 35 Speed: 9 Strikes/Attack: 10 Attacks/Second: 0.20 Equipment: Weapon Upgrades/Plating Special: Motherlode -...
Eagle Riders have one of the best base ARs in the game, so you can always count on them to do consistent damage. The ability to increase their AR and damage further with items makes them a solid...
Earth Elementals make solid tanks with their high DR and with their special, they can really punish low-DR units that engage them in melee. Faction: Nature Type: Infantry Attack: Melee CP:...
CP: 20 Warm Up: 120 Cool Down: 180 Duration: 30 Area of Effect: 50m Effect: Units in target radius (50m) suffer 50-125 damage and -50% movement speed for 30 seconds.
Faction: Nature Type: Infantry Attack: Ranged Rarity: Common CP: 1 Damage: 7-15 Range: 65 Speed: 7 Strikes/Attack: 1 Attacks/Second: 0.40 Equipment: Bows/Leather Special: Precision - Unit gains +5...
Elven Bear Riders pack a real wallop, especially when they activate their amazing special. They also have a fair amount of health to take a beating with, but don't let them take too much fire-they...
Elven longbowman are by far the most superior archers in the game against enemies. Having long range, high damage, and high AR makes them a great asset to any nature nation. Faction: Nature Type:...
Faction: Nature Type: Infantry Attack: Melee CP: 2 Damage: 20-35 Range: 1 Speed: 7 Strikes/Attack: 1 Attacks/Second: 0.40 Equipment: Maces/Leather Special: Siege (passive) - Unit gains a +100% AR,...
Fast, but fragile. Sabertooth Riders make a solid replacement to Human Light Cavalry for nature nations. Use them to intercept and flank enemies and to capture vulnerable buildings, but don't...
Sadly, Elven Warriors are strictly outclassed by Elven Saboteurs. Their only advantage is they have superior DR against non-machine ranged attackers. Faction: Nature Type: Infantry Attack:...
Enchantments can be added to items through the Item Market and vary according to whether it is an Armor item or a Weapon item. Also, only 1 enchantment can be placed on an item at a time, they can...
CP: 5 Warm Up: 90 Cool Down: 120 Duration: 0 Area of Effect: 15m Cast Cost: 45gf Effect: Units in target radius (15m) suffer 125-175 damage and -5 morale.
CP: 0 Warm Up: 0 Cool Down: 60 Duration: 30 Area of Effect: 0 Cast Cost: 5gf Effect: Targeted friendly unit moves +50% faster for 30 seconds.
CP: 10 Warm Up: 0 Cool Down: 90 Duration: 15 Area of Effect: 15m Effect: Friendly units in target radius (15m) gain +1000% DR for 15 seconds.
Faction: Light Type: Infantry Attack: Ranged Rarity: Uncommon CP: 3 Damage: 10-45 Range: 70 Speed: 7 Strikes/Attack: 1 Attacks/Second:...
Faction: Light Type: Infantry Attack: Ranged Rarity: Uncommon CP: 3 Damage: 20-50 Range: 35 Speed: 7 Strikes/Attack: 1 Attacks/Second: 0.40 Equipment: Spears/Plate Special: Rain of Spears - Unit...
Faction: Light Type: Infantry Attack: Melee Rarity: Uncommon CP: 3 Damage: 10-18 Range: 1 Speed: 7 Strikes/Attack: 2 Attacks/Second:...
Faction: Light Type: Air Attack: Ranged Rarity: Rare CP: 25 Damage: 65-105 Range: 15 Speed: 8 Strikes/Attack: 8 Attacks/Second:...
Faction: Nature Type: Flying Attack: Ranged CP: 25 Damage: 55-115 Range: 15 Speed: 9 Strikes/Attack: 3 Attacks/Second: 0.40 Equipment: None Special: Spit Acid - Green Dragon spits acid doing 75-300...
Faction: Light Type: Flying Attack: Ranged Rarity: Uncommon CP: 6 Damage: 15-40 Range: 50 Speed: 7 Strikes/Attack: 2 Attacks/Second: 0.40 Equipment: Crossbows/Chain Special: Gryphon Call - Units in...
CP: 5 Warm Up: 0 Cool Down: 120 Duration: 30 Area of Effect: 15m Effect: Friendly missile units in target radius (15m) gain +50% AR for 30 seconds.
CP: 5 Warm Up: 0 Cool Down: 180 Duration: 0 Area of Effect: 0 Cast Cost: 25gf Effect: Each troop in targeted friendly unit heals 300-400 hit points.
Faction: Light Type: Cavalry Attack: Melee Rarity: Uncommon CP: 2 Damage: 15-30 Range: 1 Speed: 9 Strikes/Attack: 1 Attacks/Second: 0.40 Equipment: Lances/Plate Special: Trample (passive) - Unit...
CP: 5 Warm Up: 0 Cool Down: 120 Duration: 15 Area of Effect: 0 Cast Cost: 10gf Effect: Target friendly unit is immobile and gains +1000% DR for 15 seconds.
CP: 15 Warm Up: 15 Cool Down: 120 Duration: 15 Area of Effect: 25m Effect: Units in target radius (25m) cannot move or attack for 15 seconds.
If you are allowed to edit pages in this Site, simply click on edit button at the bottom of the page. This will open an editor with a toolbar pallette with options. To create a link to a new page,...
Faction: Neutral Type: Infantry Attack: Ranged CP: 1 Damage: 5-15 Range: 65 Speed: 6 Strikes/Attack: 1 Attacks/Second: 0.50 Equipment: Bows/Leather Special: (passive) Human Archers have a +75% AR...
Faction: War Type: Human Attack: Melee Rarity: ? CP: 2 Damage: 10 - 35 Range: 1 Speed: 6 Strikes/Attack: 1 Attacks/Second: 0.40 Equipment: Sword/Cloth Special: Battle Rage - +20 Moral and +75% AR...
Faction: Neutral Type: Cavalry Attack: Ranged Rarity: Common CP: 2 Damage: 10-25 Range: 50 Speed: 13 Strikes/Attack: 1 Attacks/Second: 0.50 Equipment: Bows/Chain Special: Evasion - Unit gains +25%...
Faction: Light Type: Cavalry Attack: Ranged Rarity: Uncommon CP: 6 Damage: 45-60 Range: 40 Speed: 10 Strikes/Attack: 1 Attacks/Second: 0.40 Equipment: Bows/Plate Special: Glory to Ari-Alia. Unit...
Faction: Light Type: Cavalry Attack: Ranged Rarity: Uncommon CP: 6 Damage: 30-50 Range: 35 Speed: 10 Strikes/Attack: 1 Attacks/Second: 0..60 Equipment: Spears/Plate Special: Trample - Unit does an...
Faction: Light Type: Infantry Attack: Melee Rarity: Uncommon CP: 2 Damage: 15-30 Range: 1 Speed: 6 Strikes/Attack: 1 Attacks/Second:...
Faction: Neutral Type: Infantry Attack: Ranged Rarity: Common CP: 1 Damage: 10-30 Range: 60 Speed: 6 Strikes/Attack: 1 Attacks/Second: 0.25 Equipment: Crossbows/Leather Special: Long Flight - Unint...
Faction: Neutral Type: Cavalry Attack: Melee CP: 2 Damage: 15-23 Range: 1 Speed: 10 Strikes/Attack: 1 Attacks/Second: 0.50 Equipment: Swords/Plate Special: (passive) Heavy Cavalry have a +100% AR,...
Faction: Neutral Type: Infantry Attack: Melee CP: 1 Damage: 5-16 Range: 1 Speed: 5 Strikes/Attack: 1 Attacks/Second: 0.50 Equipment: Maces/Chain Special: (passive) Heavy Infantry have a +100% AR,...
Faction: Neutral Type: Infantry Attack: Ranged Rarity: Common CP: 1 Damage: 13-30 Range: 35 Speed: 7 Strikes/Attack: 1 Attacks/Second: 0.20 Equipment: Spears/Leather Special:...
Faction: Light Type: Cavalry Attack: Melee Rarity: Uncommon CP: 2 Damage: 10-33 Range: 1 Speed: 9 Strikes/Attack: 1 Attacks/Second: 0.40 Equipment: Swords/Plate Special: Charge - Unit gains +25% AR...
Faction: Neutral Type: Cavalry Attack: Melee CP: 2 Damage: 10-25 Range: 1 Speed: 11 Strikes/Attack: 1 Attacks/Second: 0.40 Equipment: Swords/Leather Special: Sacrifice - Unit gains +50% AR and +10...
Faction: Neutral Type: Infantry Attack: Melee CP: 1 Damage: 7-17 Range: 1 Speed: 6 Strikes/Attack: 1 Attacks/Second: 0.40 Equipment: Maces/Leather Special: Hold the Line - Unit gains +10% DR for 30...
Faction: Neutral Type: Infantry Attack: Melee Rarity: Common CP: 1 Damage: 7-18 Range: 1 Speed: 6 Strikes/Attack: 1 Attacks/Second: 0.40 Equipment: Swords/Chain Special: Fightin' Dirty - Nearby...
Faction: Light Type: Infantry Attack: Melee Rarity: Uncommon CP: 2 Damage: 15-25 Range: 1 Speed: 5 Strikes/Attack: 1 Attacks/Second: 0.40 Equipment: Swords/Plate Special: Violence is Golden -...
Faction: Neutral Type: Infantry Attack: Melee CP: 1 Damage: 5-20 Range: 1 Speed: 6 Strikes/Attack: 1 Attacks/Second: 0.40 Equipment: Spears/Leather Special: (passive) Pikemen have a +25% AR, +20...
Faction: Light Type: Infantry Attack: Ranged Rarity: Uncommon CP: 2 Damage: 5-27 Range: 30 Speed: 6 Strikes/Attack: 1 Attacks/Second: 0.40 Equipment: Charms/Cloth Special: Ring of Fire - A wall of...
Faction: Neutral Type: Infantry Attack: Ranged Rarity: Common CP: 1 Damage: 5-18 Range: 25 Speed: 6 Strikes/Attack: 1 Attacks/Second: 0.40 Equipment: Spears/Leather Special: (passive) Human...
Faction: Light Type: Infantry Attack: Melee Rarity: Common CP: 1 Damage: 7-13 Range: 1 Speed: 7 Strikes/Attack: 1 Attacks/Second: 0.40 Equipment: Swords/Chain Special: Guiding Blade - Nearby...
Faction: Machine Type: Machine Attack: Ranged Rarity: Rare CP: 20 Damage: 70-130 Range: 60 Speed: 5 Strikes/Attack: 5 Attacks/Second: 0.20 Equipment: Weapon Upgrades/Plating Special: Explosive Shot...
Items can be found as loot by killing enemies in quests and sometimes also as the rewards for finishing a lengthy or hard quest. They also usually coincide with the type of mob that was killed, ie....
Please change this page according to your policy (configure first using Site Manager) and remove this note. Who can join? You can write here who can become a member of this site. Join! So you...
Faction: War Type: Machine Attack: range Rarity: ? CP: 13 Damage: 15 - 30 Range: 40 Speed: 4 Strikes/Attack: 10 Attacks/Second: 0.60 Equipment: Bows/Plating Special: Incendiary Shot - Juggernaut's...
CP: 5 Warm Up: 0 Cool Down: 90 Duration: 30 Area of Effect: 15m Cast Cost: 15gf Effect: Friendly ranged units in target radius (15m) gain +25% attack speed and -25% DR for 30 seconds.
CP: 20 Warm Up: 60 Cool Down: 240 Duration: 0 Area of Effect: 20m Effect: Units in target radius (20m) suffer 150-450 damage.
Faction: Light Type: Cavalry Attack: Melee Rarity: Uncommon CP: 2 Damage: 15-30 Range: 1 Speed: 11 Strikes/Attack: 1 Attacks/Second: 0.40 Equipment: Lances/Chain Special: Charge - Unit gains +25%...
CP: 10 Warm Up: 60 Cool Down: 120 Duration: 0 Area of Effect: 20m Effect: Units in target radius (20m) suffer 75-250 damage.
High AR and solid damage make Lightning Elementals a heavy-hitting ranged unit. Decent HP and DR ensure that they'll remain in the fight if they're targetted, but they're not hardy enough to serve...
Lv1 Kill The Small Death Lv2 Kill Bury The Hatchet? Lv2 Kill A-Killing We Will Go Lv3 Kill Glad I Brought My Sword Today Lv3 Kill The Beach Lv3 Search Arms Dealer Lv4 Surv The Arrows Lv4 Seige...
CP: 10 Warm Up: 0 Cool Down: 120 Duration: 60 Area of Effect: 15m Effect: Friendly units in target radius (15m) gain -25% movement and +75% DR for 60 seconds.
Lv1 Kill The Small Death Lv2 Kill Bury The Hatchet? Lv2 Kill A-Killing We Will Go Lv3 Kill Glad I Brought My Sword Today Lv3 Kill The Beach Lv3 Search Arms Dealer Lv4 Seige Leave no Stone Upon...
CP: 5 Warm Up: 0 Cool Down: 90 Duration: 30 Area of Effect: 0 Effect: Targeted friendly unit gains +75% DR for 30 seconds.
CP: 5 Warm Up: 0 Cool Down: 120 Duration: 30 Area of Effect: 15m Effect: Friendly units in target radius (15m) gain +100% movement for 30 seconds.
Faction: Machine Type: Machine Attack: Melee Rarity: Rare CP: 15 Damage: 95-175 Range: 1 Speed: 5 Strikes/Attack: 4 Attacks/Second: 0.20 Equipment: Weapon Upgrades/Plating Special: Heat Expulsion -...
CP: 0 Warm Up: 0 Cool Down: 60 Duration: 30 Area of Effect: 15m Cast Cost: 10gf Effect: Friendly units in target radius (15m) gain +75% movement for 30 seconds.
CP: 5 Warm Up: 0 Cool Down: 120 Duration: 60 Area of Effect: 15m Effect: Flying units in target radius (15m) gain -50% DR for 60 seconds.
CP: 15 Warm Up: 60 Cool Down: 300 Duration: 60 Area of Effect: 0 Effect: Target unfriendly unit cannot move for 60 seconds.
CP: 10 Warm Up: 45 Cool Down: 180 Duration: 9 Area of Effect: 0 Cast Cost: 30gf Effect: Unfriendly target unit cannot move or attack for 9 seconds.
Faction: Light Type: Infantry Attack: Melee Rarity: Uncommon CP: 3 Damage: 10-30 Range: 1 Speed: 5 Strikes/Attack: 2 Attacks/Second:...
CP: 5 Warm Up: 0 Cool Down: 90 Duration: 15 Area of Effect: 15m Effect: Enemy units in target radius (15m) are unable to move for 15 seconds.
Faction: Light Type: Flying Attack: Ranged Rarity: Uncommon CP: 6 Damage: 20-30 Range: 25 Speed: 9 Strikes/Attack: 2 Attacks/Second:...
Objectives: Phase 1: Enter the walled temple compound. Phase 2: Kill all enemy units. (lots of red dragons, plus leftovers from phase 1) Enemies: Phase 1: Orc snipers, boar riders, war elephants,...
CP: 25 Warm Up: 120 Cool Down: 240 Duration: 45 Area of Effect: 15m Effect: Unfriendly units in target radius (15m) suffer 15-25 damage every 3 seconds for 45 seconds.
A revamp of this page is coming soon.
CP: 5 Warm Up: 0 Cool Down: 180 Duration: 30 Area of Effect: 15m Cast Cost: 50gf Effect: Friendly units in target radius (15m) gain +100% AR,+50% movement speed, +25% damage and -20% DR for 30...
CP: 5 Warm Up: 0 Cool Down: 120 Duration: 45 Area of Effect: 15m Cast Cost: 15gf Effect: Friendly units in target radius (15m) gain +25% DR and 50 morale for 45 seconds.
CP: 20 Warm Up: 120 Cool Down: 360 Duration: 120 Area of Effect: 0 Effect: Summon one Hellhound Rider for every 3 levels of player experience, which lasts for 120 seconds or until dead.
The resource buildings available in the game are the Farm, Gold Mine, Lumber Mill, Stone Quarry and the Mana Shard Mine. All but the Mana Mine can be built from the beginning. The breakdown of each...
CP: 10 Warm Up: 0 Cool Down: 120 Duration: 30 Area of Effect: 15m Effect: Friendly units in target radius (15m) gain +75% AR for 30 seconds.
Welcome to the Saga Wiki. The original Saga Wiki site and is being redone to update and make it better all around with tons of info coming soon. This will tend to be more of a technical information...
CP: 10 Warm Up: 60 Cool Down: 180 Duration: 20 Area of Effect: 15m Effect: Units in target radius (15m) suffer 10 damage every second for 20 seconds.
Home Units Spells Items Enchantments Buildings Quests How to join this site? Site members Recent changes List all pages Page Tags Site Manager Page tags Add a new page edit this panel
Faction: Light Type: Infantry Attack: Melee Rarity: Uncommon CP: 3 Damage: 15-30 Range: 1 Speed: 7 Strikes/Attack: 2 Attacks/Second:...
Members: Moderators Admins
CP: 15 Warm Up: 90 Cool Down: 300 Duration: 60 Area of Effect: 0 Effect: Targeted enemy unit sustains 10-15 damage every 2 seconds for 60 seconds.
Neutral Charge Fireball Fleet Foot Heal Hold Fast Let Fly Rally Take Aim Light Back You Devils Bless Convert or Die Divine Retribution Holy Light Make Haste Righteous Indignation Unstable...
CP: 5 Warm Up: 60 Cool Down: 180 Duration: 30 Area of Effect: 15m Cast Cost: 25gf Effect: Friendly units in target radius (15m) gain +100% DR and -75% movement for 30 seconds.
CP: 10 Warm Up: 0 Cool Down: 120 Duration: 60 Area of Effect: 1000m Effect: All of your machinery gains +100% movement for 60 seconds.
Faction: Nature Type: Infantry Attack: Ranged CP: 3 Damage: 15-35 Range: 35 Speed: 6 Strikes/Attack: ? Attacks/Second: 0.2 Equipment: Armor Special: Stomp - Nearby enemy troops (20m) take 15-25...
Your stronghold is the command center of your nation. From your stronghold you will access your Peasant Management, Espionage, Army Management, and Guild information. You can find information for...
CP: 20 Warm Up: 120 Cool Down: 360 Duration: 120 Area of Effect: 0 Effect: Caster summons a behemoth which lasts for 120 seconds or until dead.
CP: 20 Warm Up: 120 Cool Down: 360 Duration: 120 Area of Effect: 0 Effect: Summons a random dragon. Lasts for 120 seconds or until death.
CP: 20 Warm Up: 120 Cool Down: 360 Duration: 120 Area of Effect: 0 Effect: Caster summons 1 elemental for every 7 player levels which lasts for 120 seconds or until dead.
CP: 5 Warm Up: 0 Cool Down: 120 Duration: 20 Area of Effect: 0 Cast Cost: 10gf Effect: Targeted friendly missile unit gains +75% AR and -5 DR for 20 seconds.
CP: 20 Warm Up: 60 Cool Down: 180 Duration: 30 Area of Effect: 15000m Cast Cost: 50gf Effect: All unfriendly units suffer -25% DR for 30 seconds.
example menu example item 1 example item 2 contact
Faction: Nature Type: Infantry Attack: Ranged Rarity: Rare CP: 6 Damage: 40-60 Range: 25 Speed: 5 Strikes/Attack: 3 Attacks/Second: 0.20 Equipment: Charms/Wards Special: Boulder Toss - Treants...
Faction: Machine Type: Machine Attack: Ranged Rarity: Uncommon CP: 17 Damage: 50-100 Range: 120 Speed: 3 Strikes/Attack: 3 Attacks/Second: 0.20 Equipment: None/None Special: Siege (passive) -...
DR is Defense Rating: the higher the value the higher the chance of not getting hit HP is Hit Points: the amount of damage that can be sustained THP is Total Hit Points (HP of troop * number of...
Unit Template Unit Quick List Neutral Ballista Behemoth Catapult Covered Ram Human Archers Human Cavalry Archers Human Crossbowmen Human Heavy Cavalry Human Heavy Infantry Human Javelineers Human...
Faction: Neutral/Light/Nature/Magic/War/Machine Type: Infantry/Cavalry/Flying/Machine Attack: Melee/Ranged Rarity: Common/Uncommon/Rare CP: 1/2/3/6/13+ Damage: X-Y Range: ? Speed: ? Strikes/Attack:...
I plan on adding the Tech trees in the University also, and will provide images to coincide with it for easier understanding.
CP: 5 Warm Up: 0 Cool Down: 90 Duration: 30 Area of Effect: 20m Effect: Unfriendly units in target radius (20m) gain -50% movement for 30 seconds.
CP: 20 Warm Up: 60 Cool Down: 180 Duration: 30 Area of Effect: 15000m Cast Cost: 50gf Effect: All friendly units gain +50% AR, -20% DR, +25% attack speed, and +100% morale for 30 seconds.
Data from Monk on the forums: Wood - hp = 3675 DefensiveRating = 30 Stone - hp = 6125 DefensiveRating = 36 Reinforced - hp = 9800 DefensiveRating = 42
Lv1 Kill The Small Death Lv2 Kill Bury The Hatchet? Lv2 Kill A-Killing We Will Go Lv3 Kill Glad I Brought My Sword Today Lv3 Kill The Beach Lv3 Search Arms Dealer Lv4 Surv The Arrows Lv4 Seige...
According to Wikipedia, the world largest wiki site: A Wiki ([ˈwiː.kiː] <wee-kee> or [ˈwɪ.kiː] <wick-ey>) is a type of website that allows users to add, remove, or otherwise edit...
Faction: Light Type: Flying Attack: Ranged Rarity: Rare CP: 15 Damage: 45-85 Range: 15 Speed: 12 Strikes/Attack: 6 Attacks/Second:...
CP: 10 Warm Up: 0 Cool Down: 60 Duration: 15 Area of Effect: 15m Effect: Units in target radius (15m) are unable to attack or move for 15 seconds.
Faction: Machine Type: Machine Attack: Ranged Rarity: Uncommon CP: 20 Damage: 65-125 Range: 70 Speed: 7 Strikes/Attack: 4 Attacks/Second: 0.20 Equipment: None/None Special: Siege (passive) - Unit...
With their high health and DR (when boosted by items), Wood Giants make a solid tank choice. Just be careful of damage spells and specials, because they'll wear the giants down fast by hitting each...
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