Items can be found as loot by killing enemies in quests and sometimes also as the rewards for finishing a lengthy or hard quest. They also usually coincide with
the type of mob that was killed, ie. a beast will drop Wards & Charms while a Machine will drop Weapon Upgrades and Plating. Alls stats that items add to a
unit are based on the stats at Level 1.
Weapons
Melee
Axes
Maces
Lances
Polearms
Spears
Staff
Swords
Ranged
Bows
Crossbows
Firearms
Both
Charms (creature weapon)
Weapon Upgrades (machine weapon)
Armor
Cloth
Leather
Chain
Plate
Wards (creatures)
Plating (machines)
Weapon Modifiers
Prefixes
Angor's (Angor's Arms) (4% DR, 10% Dmg)
Ayrik's (Angor's Arms) (4% AR, 6% Dmg)
Miggs' (Angor's Arms) (8% Dmg)
Morgut's (Angor's Arms) (5% Movement)
Paxos' (Angor's Arms) (7% AR, 2% Dmg)
Roenik's (Angor's Arms) (6% Movement)
Deadly (15% AR, 13% Dmg)
Brutal (13% AR, 8% Dmg)
Vicious (11% AR, 10% Dmg)
Elite (15% AR, 5% Movement, 5% Atk Speed)
Defender's (5% DR, 7% Morale)
Majestic (4% DR, 5% Movement)
Champion's (3% DR, 5% Movement)
Supreme (15% AR, 5% Morale, 4% Atk Speed, 8% Dmg)
Superior (13% AR, 3% Atk Speed, 7% Dmg)
Excellent (11% AR, 2% Atk Speed, 6% Dmg)
Advanced (9% AR, 1% Atk Speed, 5% Dmg)
Basic (7% AR, 4% Dmg)
Lesser (5% AR, 3% Dmg)
Poor (3% AR, 1% Dmg)
Inferior (1% AR)
Suffixes
Determined (10% DR, 20% Sta, 5% HP)
Divine Protection (15% DR, 5% HP)
Intimidation (5% AR, 20% Morale, 5% Dmg)
Bloodthirst (5% AR, -10% HP, 20% Dmg)
Madness (15% AR, -5% DR, 5% Dmg)
Terror (15% AR, -25% Morale, 5% Atk Speed, 15% Dmg)
Lightning (10% Movement, 5% Atk Speed, 10% Dmg)
Flame Ring (5% DR, 10% Dmg)
Poison (10% Dmg)
Fire (5% Atk Speed, 5% Dmg)
Ice (5% DR, 5% Dmg)
Dexterity (5% AR, 5% DR, 5% Movement, 1% Dmg)
Endurance (5% DR, 10% Sta)
Greater Endurance (8% DR, 15% Sta)
Hardiness (5% DR, 5% Morale)
Greater Hardiness (10% DR, 10% Morale)
Defender (10% DR, 10% HP, 5% Movement)
Speed (20% Movement)
Greater Speed (25% Movement)
Seiging (25% AR vs Structures, 10% Dmg vs Structures)
Armor Modifiers
Prefixes
Daemonlord's (Path of Heroes Pt1) (17% DR, 10% Morale, 15% HP, 15% Movement)
Magnificent (15% DR, 12% Movement)
Excellent (12% DR, 10% Movement)
Elite (10% DR, 9% Movement)
Supreme (9% DR, 8% Movement)
Superior (8% DR, 7% Movement)
Great (7% DR, 6% Movement)
Advanced (6% DR, 5% Movement)
Basic (5% DR, 4% Movement)
Lesser (3% DR, 2% Movement)
Inferior (1% DR)
Suffixes
Dragon Might (35% AR, 20% DR, 15% Movement, 20% Dmg)
Divinity (5% AR, 5% DR, 5% Morale, 5% Sta, 5% HP)
Divine Protection (10% DR, 10% HP)
Defender (10% DR, 15% Morale, 3% Movement)
Intimidation (10% AR, 20% Morale, 20% Sta)
Bloodthirst (15% AR, 15% DMG)
Flame Ring (15% DR, 5% Dmg)
Maiming (5% Atk Speed, 10% Dmg)
Blinding Aura (5% DR, 10% Atk Speed)
Hardiness (10% DR, 5% HP)
Greater Hardiness (15% DR, 10% HP)
Endurance (20% Sta, 10% HP)
Greater Endurance (25% Sta, 15% HP)
Justice (5% AR, 15% Range, 5% Atk Speed, 5% Dmg)
Power (5% AR, 5% Dmg)
Fire (5% Dmg)
Speed (15% Movement, 5% Atk Speed)
Greater Speed (20% Movement, 10% Atk Speed)
Fleetness (15% Movement, 15% Atk Speed)